It has been 20 years after Guitar Hero first launched across the Atlantic, offering everyday gamers the tools to become a rock star. Not in reality, though you'd be hard-pressed telling that anyone who has nailed Free Bird’s four-minute instrumental break in front of an enthusiastic living-room audience.
Created by Harmonix, the game gave players a guitar-shaped controller to match on-screen cues moving along the display in time with a song. Each riff corresponded to particular chords, creating the sensation of a genuine performance.
Harmonix had already experimented in the music genre before partnering with RedOctane, later purchased by the gaming giant during the mid-2000s. Together, they laid the foundations for a surprising billion-dollar franchise which made a significant impact on numerous musicians included, introducing decades-old bands to a new generation of gaming enthusiasts.
A former executive, ex-chief operating officer of Harmonix, recalls the initial budgetary hurdles of licensing the songs – despite the fact the first two games primarily featured cover versions.
“We reproduced all the music since the dollar figure was so high,” he explains. “Despite having the publishing rights by themselves, it proved nearly impossible. We couldn’t get acts such as the Who – the publisher had virtually no money, and our team was pretty convinced it would fail. But once the game became a hit, and record sales airtime were going up, everyone wanted to participate.”
He adds: “One of the amazing things was the number of parents got in touch and thanked us for exposing their kids to the music they adored. It evolved into an intergenerational thing.”
Timeless Music Gains Younger Fans
Northern Irish blues-rock band one featured act included their track in the 2008 release the popular installment. Guitarist the artist recalls how the series brought classic rock back into vogue: “The game offered a bigger, younger audience. Typically such music was considered music that was past it, however when it was featured on the title and teenagers were finding it, suddenly it was cool. That legitimised the genre, and got rid of the outdated tag. It provided all our music a new life.”
At that time, the band's debut album was still unreleased in the US, meaning Guitar Hero was a key medium for exposure for the group during their US tour opening for AC/DC. “Their crew were playing the song during travel, and some of them recognized us from Guitar Hero,” Mahon says.
Major Band Titles Enduring Influence
Rock’s heavyweight names quickly took advantage of the game's success, including bands like Aerosmith, Metallica and others starring in dedicated spin-off titles centered around their music collections and associated stories, imagery and legendary status. In the case of, Guitar Hero: Aerosmith, reportedly to have made the band more money than any of their studio albums. It sold well over 500,000 units in its first week, while sales of their songs saw an increase significantly at a time when the music business was already collapsing.
The series continues to inspire quick-handed fanaticism within the community. Recently, an online personality achieved a remarkable feat featuring Through the Fire and Flames – an infamously tough anthem made popular by the game – using a fan-made version, a freeware game with almost identical gameplay but an array of customisation options. The song is challenging enough on the hardest setting, not to mention performed at increased tempo while hitting every one of the thousands of cues. They stated it took months of practice of practice.
“The game is a fun, imaginary experience. Just as with other games, that doesn’t mean you ought to pick up actual weapons and go to war,” says DragonForce guitarist Herman Li.
The band had already completed a profitable run before their hit was featured in the third game, yet he explains it made them a household name. “I remember the record label calling to tell me that we were selling albums rapidly,” he says. “Popularity surged on the subsequent tour, and we performed just before top acts on the Mayhem festival.”
Indeed, the band's visibility via the game was so immense that it has threatened to overshadow all other accomplishments. Last year, the song was used in promotional material for a major film. “Previously I thought differently, but now I accept it,” he admits. “Should you just hear a single track, it’s totally cool – everyone’s got their own musical journey and I'm pleased we played a role of people’s lives”.
Enduring Legacy of a Iconic Controller
Top-tier promotion, whether it’s for cars, apparel or video games, goes further mere transactions – it evokes a desire. Did Guitar Hero tap into that? “Precisely what we were trying to create,” he confirms. “The excitement of performing as a rock star on the stage. Since the beginning, the co-founders believed there’s an instinctive human desire to make music, and they wanted to leverage innovation to allow people to do it”.
Most installments came out in just a half-decade between 2005 and 2010, including derivative titles such as the DJ version, complete with a spinning deck, and the band-focused game. After that, corporate focus on peripherals died down, aside from a short-lived revival in 2015.
Titles such as Clone Hero and Fortnite Festival have kept the scene active, with expectations of something from the founders in development. Recently formed developers has begun work on their first music game. Original co-founders are participating as special advisers. Are gamers ready to embrace another game following Guitar Hero?
“Our team believed those games could be similar to sports games allowing annual releases,” he remarks. “There’s so much fresh tracks it could remain perennially popular, thus I remain optimistic. It's entirely possible for it to continue with new generations.”